In a very simple scenario the players might take on the roles of medieval knights in search of the holy grail. The players will describe the actions of their characters, and the GM will describe the results of those actions.
Most people who have never tried role-playing believe that this sort of scenario is about as interesting as it gets. Their mental image of a cluster of adolescent boys fantasising about rescuing scantilly-clad buxom princesses is, thankfully, wildly inaccurate.
RPGs can entail any setting imaginable. Historical, Fantasy, Horror, Cyber-Punk, Gothic, even Cartoon. They can be as serious, or as trivial as the GM and their players wish. RPGs are a form of entertainment. They come in as many variations as do books or television programs. Some GMs like to provide players with complex intellectual puzzles, or intricate plots, thorny moral dilemas, or maybe just farcical oddities.
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